When I first envisioned 'Funny Games' in the mid-1990s, it was my intention to have an American audience watch the movie. It is a reaction to a certain American cinema, its violence, its naivety, the way American cinema toys with human beings. In many American films, violence is made consumable.
If you are a card-carrying human being, chances are that you share the same fear as all other humans: the fear of losing love, respect and connection to others. And if you are human, in order to avoid or prevent the pain, trauma and perceived devastation of the loss, you will do anything to avoid your greatest fear from being visited on you.
Like other parties of the kind, it was first silent, then talky, then argumentative, then disputatious, then unintelligible, then altogether, then inarticulate, and then drunk. When we had reached the last step of this glorious ladder, it was difficult to get down again without stumbling.